zenity/entry_darwin.go

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package zenity
import (
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"os"
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"git.bigun.dev/evan/zenity/internal/zenutil"
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)
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func entry(text string, opts options) (string, error) {
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var data zenutil.Dialog
data.Text = text
data.Operation = "displayDialog"
data.Options.Title = opts.title
data.Options.Answer = &opts.entryText
data.Options.Hidden = opts.hideText
data.Options.Timeout = zenutil.Timeout
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if opts.attach != nil {
data.Application = opts.attach
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}
if i, ok := opts.windowIcon.(string); ok {
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data.WindowIcon = i
}
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switch i := opts.icon.(type) {
case string:
_, err := os.Stat(i)
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if err != nil {
return "", err
}
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data.IconPath = i
case DialogIcon:
data.Options.Icon = i.String()
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}
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data.SetButtons(getButtons(true, true, opts))
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out, err := zenutil.Run(opts.ctx, "dialog", data)
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return strResult(opts, out, err)
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}