zenity/init_windows.go

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package zenity
import (
"fmt"
"syscall"
"unsafe"
)
var (
comdlg32 = syscall.NewLazyDLL("comdlg32.dll")
kernel32 = syscall.NewLazyDLL("kernel32.dll")
ole32 = syscall.NewLazyDLL("ole32.dll")
shell32 = syscall.NewLazyDLL("shell32.dll")
user32 = syscall.NewLazyDLL("user32.dll")
commDlgExtendedError = comdlg32.NewProc("CommDlgExtendedError")
getCurrentThreadId = kernel32.NewProc("GetCurrentThreadId")
coInitializeEx = ole32.NewProc("CoInitializeEx")
coUninitialize = ole32.NewProc("CoUninitialize")
coCreateInstance = ole32.NewProc("CoCreateInstance")
coTaskMemFree = ole32.NewProc("CoTaskMemFree")
sendMessage = user32.NewProc("SendMessageW")
getClassName = user32.NewProc("GetClassNameA")
setWindowsHookEx = user32.NewProc("SetWindowsHookExW")
unhookWindowsHookEx = user32.NewProc("UnhookWindowsHookEx")
callNextHookEx = user32.NewProc("CallNextHookEx")
enumChildWindows = user32.NewProc("EnumChildWindows")
getDlgCtrlID = user32.NewProc("GetDlgCtrlID")
setWindowText = user32.NewProc("SetWindowTextW")
)
func commDlgError() error {
n, _, _ := commDlgExtendedError.Call()
if n == 0 {
return nil
} else {
return fmt.Errorf("Common Dialog error: %x", n)
}
}
type _CWPRETSTRUCT struct {
Result uintptr
LParam uintptr
WParam uintptr
Message uint32
HWnd uintptr
}
type _COMObject struct{}
func (o *_COMObject) Call(trap uintptr, a ...uintptr) (r1, r2 uintptr, lastErr error) {
self := uintptr(unsafe.Pointer(o))
nargs := uintptr(len(a))
switch nargs {
case 0:
return syscall.Syscall(trap, nargs+1, self, 0, 0)
case 1:
return syscall.Syscall(trap, nargs+1, self, a[0], 0)
case 2:
return syscall.Syscall(trap, nargs+1, self, a[0], a[1])
default:
panic("COM call with too many arguments.")
}
}
type _IUnknownVtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
}