package zenity import ( "fmt" "syscall" "unsafe" ) var ( comdlg32 = syscall.NewLazyDLL("comdlg32.dll") kernel32 = syscall.NewLazyDLL("kernel32.dll") ole32 = syscall.NewLazyDLL("ole32.dll") shell32 = syscall.NewLazyDLL("shell32.dll") user32 = syscall.NewLazyDLL("user32.dll") commDlgExtendedError = comdlg32.NewProc("CommDlgExtendedError") getCurrentThreadId = kernel32.NewProc("GetCurrentThreadId") coInitializeEx = ole32.NewProc("CoInitializeEx") coUninitialize = ole32.NewProc("CoUninitialize") coCreateInstance = ole32.NewProc("CoCreateInstance") coTaskMemFree = ole32.NewProc("CoTaskMemFree") sendMessage = user32.NewProc("SendMessageW") getClassName = user32.NewProc("GetClassNameA") setWindowsHookEx = user32.NewProc("SetWindowsHookExW") unhookWindowsHookEx = user32.NewProc("UnhookWindowsHookEx") callNextHookEx = user32.NewProc("CallNextHookEx") enumChildWindows = user32.NewProc("EnumChildWindows") getDlgCtrlID = user32.NewProc("GetDlgCtrlID") setWindowText = user32.NewProc("SetWindowTextW") ) func commDlgError() error { n, _, _ := commDlgExtendedError.Call() if n == 0 { return nil } else { return fmt.Errorf("Common Dialog error: %x", n) } } type _CWPRETSTRUCT struct { Result uintptr LParam uintptr WParam uintptr Message uint32 HWnd uintptr } type _COMObject struct{} func (o *_COMObject) Call(trap uintptr, a ...uintptr) (r1, r2 uintptr, lastErr error) { self := uintptr(unsafe.Pointer(o)) nargs := uintptr(len(a)) switch nargs { case 0: return syscall.Syscall(trap, nargs+1, self, 0, 0) case 1: return syscall.Syscall(trap, nargs+1, self, a[0], 0) case 2: return syscall.Syscall(trap, nargs+1, self, a[0], a[1]) default: panic("COM call with too many arguments.") } } type _IUnknownVtbl struct { QueryInterface uintptr AddRef uintptr Release uintptr }