package zenity import ( "image/color" "sync" "unsafe" ) var ( chooseColor = comdlg32.NewProc("ChooseColorW") savedColors = [16]uint32{} colorsMutex sync.Mutex ) func init() { for i := range savedColors { savedColors[i] = 0xffffff } } func selectColor(opts options) (color.Color, error) { // load custom colors colorsMutex.Lock() customColors := savedColors colorsMutex.Unlock() var args _CHOOSECOLORW args.StructSize = uint32(unsafe.Sizeof(args)) args.CustColors = &customColors if opts.color != nil { args.Flags |= 0x1 // CC_RGBINIT n := color.NRGBAModel.Convert(opts.color).(color.NRGBA) args.RgbResult = uint32(n.R) | (uint32(n.G) << 8) | (uint32(n.B) << 16) } if opts.showPalette { args.Flags |= 0x4 // CC_PREVENTFULLOPEN } else { args.Flags |= 0x2 // CC_FULLOPEN } defer setup()() if opts.ctx != nil || opts.title != nil { unhook, err := hookDialogTitle(opts.ctx, opts.title) if err != nil { return nil, err } defer unhook() } s, _, _ := chooseColor.Call(uintptr(unsafe.Pointer(&args))) if opts.ctx != nil && opts.ctx.Err() != nil { return nil, opts.ctx.Err() } if s == 0 { return nil, commDlgError() } // save custom colors back colorsMutex.Lock() savedColors = customColors colorsMutex.Unlock() r := uint8(args.RgbResult >> 0) g := uint8(args.RgbResult >> 8) b := uint8(args.RgbResult >> 16) return color.RGBA{R: r, G: g, B: b, A: 255}, nil } // https://docs.microsoft.com/en-us/windows/win32/api/commdlg/ns-commdlg-choosecolorw-r1 type _CHOOSECOLORW struct { StructSize uint32 Owner uintptr Instance uintptr RgbResult uint32 CustColors *[16]uint32 Flags uint32 CustData uintptr FnHook uintptr TemplateName *uint16 }