package zenity import ( "image/color" "runtime" "sync" "unsafe" ) var ( chooseColor = comdlg32.NewProc("ChooseColorW") savedColors = [16]uint32{} colorsMutex sync.Mutex ) func init() { for i := range savedColors { savedColors[i] = 0xffffff } } func selectColor(options ...Option) (color.Color, error) { opts := applyOptions(options) // load custom colors colorsMutex.Lock() customColors := savedColors colorsMutex.Unlock() var args _CHOOSECOLORW args.StructSize = uint32(unsafe.Sizeof(args)) args.CustColors = &customColors if opts.color != nil { args.Flags |= 0x1 // CC_RGBINIT n := color.NRGBAModel.Convert(opts.color).(color.NRGBA) args.RgbResult = uint32(n.R) | (uint32(n.G) << 8) | (uint32(n.B) << 16) } if opts.showPalette { args.Flags |= 4 // CC_PREVENTFULLOPEN } else { args.Flags |= 2 // CC_FULLOPEN } runtime.LockOSThread() defer runtime.UnlockOSThread() if opts.title != "" { hook, err := hookDialogTitle(opts.title) if hook == 0 { return nil, err } defer unhookWindowsHookEx.Call(hook) } n, _, _ := chooseColor.Call(uintptr(unsafe.Pointer(&args))) // save custom colors back colorsMutex.Lock() savedColors = customColors colorsMutex.Unlock() if n == 0 { return nil, commDlgError() } r := uint8(args.RgbResult >> 0) g := uint8(args.RgbResult >> 8) b := uint8(args.RgbResult >> 16) return color.RGBA{R: r, G: g, B: b, A: 255}, nil } type _CHOOSECOLORW struct { StructSize uint32 Owner uintptr Instance uintptr RgbResult uint32 CustColors *[16]uint32 Flags uint32 CustData uintptr FnHook uintptr TemplateName *uint16 }